Your campaign,
finally connected.
Arcloom turns your NPCs, locations, quests, and session notes into a single, living world — where every @mention becomes a link and every session builds on the last. Less juggling, less forgetting, more time running the game.
8
Sessions
Last logged 2 days ago
24
Entities
11 NPCs · 7 Locations
4
Characters
4 player characters
The party breached Cragmaw Castle and rescued Nundro Rockseeker, but Glasstaff slipped away through a hidden passage before they could stop him.
Built for the way you actually run a game
Build your world
Every NPC, place, item, and quest in one connected map of your campaign.
Never forget last session
Write notes the way you think. Arcloom keeps the history straight.
Run combat without switching tabs
Initiative, HP, stat blocks, and party health — all in one place at the table.
Give every character a home
Players keep their own sheets current. You see everything, always.
Watch your world connect itself
Every mention becomes a link. Your campaign's relationships draw themselves.
Show up to session preppedPro
AI surfaces loose threads, unresolved quests, and the faces your players are about to see again.
One place for everything in your world.
Every NPC, quest, item, and faction lives in one searchable, tagged library — linked to the sessions they appeared in and the characters they touched. You'll never lose track of who did what, or where that cursed ring ended up.
- NPCs with race, class, alignment, and status — the way they evolve over a campaign
- Quests that move with the story: Available → Active → Completed / Failed
- Items with descriptions, history, and who's carrying them now
- Toggle visibility per entity — show players only what they've earned
| Name | Type | Tags | ||
|---|---|---|---|---|
| Sildar Hallwinter | NPC | ally | ||
| Cragmaw Castle | Location | dungeon | ||
| The Black Spider | NPC | villain | ||
| Lost Mine Quest | Quest | active | ||
| Spider Staff | Item | magic |
Sub-locations
A world that feels real because it nests like one.
Regions hold towns. Towns hold taverns, shops, and ruins. Shops hold inventory. Click down as deep as your world goes — and when a player asks what's on Barthen's shelves, you have an answer.
- Nest locations as deep as you need — regions, towns, districts, rooms
- Shop and tavern inventories with quantities and prices
- Breadcrumb navigation between parent and child locations
- Every location shows up in your relationship graph automatically
You (DM)
The party entered Cragmaw Castle from the eastern gate. Sildar Hallwinter confirmed that Gundren was held in the north tower.
Sarah
Aelindra casts Suggestion on the Bugbear Guard — nat 20 on the save. He just walks away.
Mike
Dorin smashes the lock off the cell door. Nundro Rockseeker was rescued — alive, barely.
You (DM)
The party found a letter signed only “The Black Spider” — referencing Wave Echo Cave and “the forge of spells”.
Add a log entry... (Markdown supported, @ to mention)
⌘↵ to save
Write naturally. Arcloom does the connecting.
Type session notes the way you'd jot them in a notebook. The moment you @mention an NPC, a location, or a quest, Arcloom turns it into a structured link — logging who appeared, what happened where, and which threads are still dangling. Your history writes itself.
- @mention any entity inline while you type
- Every mention auto-links — across sessions, forever
- Markdown for headers, lists, and emphasis
- Search and filter your entire campaign history
- AI reads each session to flag what changedPro
Run combat without leaving the table.
Pull monsters from the SRD, track HP per creature, and keep the party's health in view — all in the same tab you've been using all session. No app-switching, no tab-flipping.
- Full SRD creature library with instant search
- Visual HP bars for every creature and player
- Optional party health panel — toggle on when you need it
- Stat blocks inline, exactly when you need them
- Full Compendium: monsters, spells, magic items
Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 5 (1d6+2) slashing damage.
Aelindra Thornwick
Half-Elf · Sorcerer · Lv 7
Played by Sarah
HIT POINTS
32
/ 42
ARMOR CLASS
15
SPEED
30 ft
Ability Scores
STR
8
−1
DEX
14
+2
CON
12
+1
INT
13
+1
WIS
10
+0
CHA
18
+4
Backstory
Raised in the Thornwick Academy, Aelindra discovered her wild magic during a failed experiment that destroyed the east wing...
Players get a home. You get visibility.
Every player character lives in Arcloom with full stats, inventory, and backstory. Players run their own sheets — you see them all, stay in the loop on level-ups, and never chase down a stat in Discord again.
- Portraits, stats, saves, and full inventory with currency and attunement
- Rich-text backstories that show up in sessions and the graph
- Players edit their own — DMs see everything
- Characters link into mentions, quests, and relationships automatically
Your campaign's shape, drawn for you.
Every @mention, every quest giver, every item tied to a villain — Arcloom draws it all into a living map of your campaign. Nothing to maintain by hand. Click any node to jump straight to it. The connections were always there; now you can see them.
- Your campaign's relationships, drawn automatically
- Click any node to dive into the entity behind it
- AI suggests connections you may have missedPro
- Filter by NPCs, locations, items, quests, or characters
Raised in the Thornwick Academy, Aelindra discovered her wild magic during a failed experiment that destroyed the east wing...
Dorin left his clan's mountain stronghold after a disagreement with the elders over a trade deal gone wrong. He wanders seeking work as a mercenary...
Quick-fingered and quicker-witted, Lyra grew up picking pockets in Baldur's Gate before a botched job forced her to flee the city entirely...
Bring players in. Keep the secrets out.
Share a link and your players get their own view of the world — the parts you've chosen to reveal. They manage their characters, read the lore they've uncovered, and add their own notes. Nothing hidden ever leaks.
- Invite links that expire in 30 days — regenerate anytime
- Per-entity visibility toggles, changeable anytime
- Players own their characters; you own the world
- Shared notes for the party, private notes for the DM
- DM notes stay DM-only, always
AI that works for the DM, not around them.
ProBefore every session, Arcloom surfaces your open quests, recent entities, and threads that have gone quiet — plus optional AI suggestions pulled from your own notes. You approve every change. Nothing ever touches your world without your say-so.
Into Cragmaw Castle
The party rescued Gundren Rockseeker and obtained his family map to Wave Echo Cave. A drow spy escaped through a back window...
Active Quests (2)
Key Entities
Session Tools
Relationship suggestions
Spots connections between entities hiding in your notes
Quest status detection
Notices when a quest is completed, failed, or quietly abandoned
Loose thread detection
Flags plot threads that have gone cold
Session prep notes
Drafts a brief tailored to what just happened
Portraits & illustrations
Generate art for characters, places, and items on demand
Everything else you need at the table
SRD Compendium
Monsters, spells, and magic items, one search away.
Quest Tracker
Watch quests move through the campaign: available, active, completed, failed, abandoned.
Location Hierarchy
Nest shops inside towns inside regions. Navigate your world like a world.
Run your next session with everything in one place.
Free for DMs and players. AI features included with Pro.
Start your campaign freeNo credit card required